RoFrontWorldPvP

rofront buildings

RoFront Structures & Buildings Catalog

7 permanent structures define your industrial and military prowess. City construction expands troop capacity, Factories and Ports supply revenue, while Posts and SAMs protect your borders.

Last tested:

Official RoFront [World PvP] tactical global conquest key art

Methodology

Entries are ordered lowest to highest by price; ties use name order.

Every structure reflects verified in-game build menu stats and Open Front calculus formulas.

Costs escalate across 4 strict pricing tiers: 125K, 250K, 500K, and 1,000,000 Gold.

Defense Post radii (30 tiles) and SAM coverage (70 tiles) are verified from gameplay telemetry.

  • City

    125000 GoldBase Cost

    Tier
    S
    Primary Benefit
    +25,000 Troop Capacity Cap
    Scaling & Limits
    Tier 1: 125K -> Tier 2: 250K -> Tier 3: 500K -> Tier 4: 1.0M
  • Factory

    125000 GoldBase Cost

    Tier
    A
    Primary Benefit
    Dispatches commercial road trade trucks
    Scaling & Limits
    1-5 High ROI; 6-10 Moderate; 10+ Capped at 5%/tick dispatch
  • Port

    125000 GoldBase Cost

    Tier
    A
    Primary Benefit
    Unlocks sea trade routes and amphibious troop transit
    Scaling & Limits
    Must be placed on coast; trade scales with open ocean distance
  • Defense Post

    50000 GoldBase Cost

    Tier
    S
    Primary Benefit
    5x enemy casualties & 3x advance delay within 30 tiles
    Scaling & Limits
    Tier 1: 50K -> 100K -> 150K -> 200K -> 250K Gold
  • Warship

    250000 GoldBase Cost

    Tier
    A
    Primary Benefit
    Controls marine lanes & intercepts troop transports
    Scaling & Limits
    Tier 1: 250K -> Tier 2: 500K -> Tier 3: 750K -> Tier 4: 1.0M
  • Missile Silo

    1000000 GoldBase Cost

    Tier
    A
    Primary Benefit
    Enables launch terminal for Atomic, Hydrogen, & MIRVs
    Scaling & Limits
    Flat 1,000,000 Gold cost; requires ammunition purchases
  • SAM Launcher

    1500000 GoldBase Cost

    Tier
    S
    Primary Benefit
    Automated interception of Atomic & Hydrogen nukes in 70-tile dome
    Scaling & Limits
    Tier 1: 1.5M -> Tier 2: 3.0M; Cannot intercept MIRV missiles

Best choices by situation

Hostile human player expands onto your direct frontier: Defense Post

At 50,000 Gold it inflicts 5x casualties and slows enemies by 3x across 30 tiles.

Treasury is under 500,000 Gold and borders are quiet: Factory

Generates road trade trucks with high ROI, but capped at 10 factories max.

Troop army size hits capacity ceiling: City

Each city permanently adds +25,000 to your maximum Troop Cap.

Questions

Tier list questions

What happens if I upgrade an existing city instead of building a new one?

Upgrades in-place follow the exact same tiered schedule: 125K, 250K, 500K, and 1,000,000 Gold, each granting +25,000 troop capacity.