Stage 1: Establishing Border Treaties (Diplomatic Phase)
Engaging multiple human adversaries simultaneously guarantees rapid attrition. Establishing formal Border Cooperation secures your quiet flanks.
- Access Radial Orders: Right-click on your neighbor touching border territory.
- Select Alliance: Click
Allyon the radial wheel. - Establish Demilitarized Front: Once accepted, direct attacks along that border are frozen, allowing you to concentrate 100% of your offensive budget on aggressive expansion elsewhere.
| Frontier Stance | Territorial Status | Defensive Multiplier | Strategic Vulnerability |
|---|---|---|---|
| Active Neutrality | Free border skirmishes | Baseline (1.0x) | Open to multi-front raids |
| Border Cooperation | Combat frozen along border | 1.0x (Mutual) | Vulnerable to backstabs if unfortified |
| Fortified Frontier | 30-tile Defense Post coverage | 5.0x Enemy Casualties | Virtually impenetrable to conventional armies |
Stage 2: The Traitor Sanction & Counter-Measures
Alliances carry no permanent lock. Either sovereign can click Break Alliance at any second. However, backstabbing an ally activates the game engine severe global retribution system.
WARNING
The 30-Second Traitor Sanction:
- Global Notification: The HUD announces across the entire server:
[PLAYER] IS A TRAITORin crimson banners.- 50% Attacker Casualty Discount: For 30 continuous seconds, all nations attacking the traitor suffer only 50% of standard casualties.
- Server-Wide Intervention: Every opportunist on the map will divert forces to eliminate the Traitor while the casualty discount is active.
Stage 3: Defense Posts Engineering (5x Barrier)
When treaties expire or backstabs occur, a Defense Post is your sole mechanical barrier.
| Defense Post Tier | Construction Cost | Active Radius | Enemy Casualty Factor | Advance Delay |
|---|---|---|---|---|
| Tier 1 | 50,000 Gold | 30 Tiles | 5x Casualties | 3x Time per Tile |
| Tier 2 | 100,000 Gold | 35 Tiles | 5x Casualties | 3.5x Time per Tile |
| Tier 3 | 150,000 Gold | 40 Tiles | 5x Casualties | 4x Time per Tile |
| Tier 4 | 200,000 Gold | 45 Tiles | 5x Casualties | 4.5x Time per Tile |
| Tier 5 | 250,000 Gold | 50 Tiles | 5x Casualties | 5x Time per Tile |
Place Defense Posts directly on frontline junctions. Hostile armies entering this 30-tile dome take five times the casualties and advance at one-third speed.
Stage 4: Amphibious Landings & Naval Corridors
When your frontier reaches open water, conventional ground armies cannot advance across marine tiles.
- The Distant Shore Direct Action: Right-click the radial wheel, choose
Boat, and click directly on the target enemy coastline. Do not click on water tiles in the middle of the sea. - Deploy Warship Escorts: Unprotected transport vessels possess zero hit points. Station a 250,000 Gold Warship in the transit corridor prior to dispatching ground divisions.